The 10 Seismic Shifts That Redefined Gaming and Entertainment in 2025
How Saudi billions, platform wars, and streaming giants reshaped the future of interactive media far beyond this year.
Dear Readers,
I hope a peaceful and restorative Christmas lies behind you and that you’ve had the opportunity to reflect on this past year as well as look ahead with both excitement and anticipation. My wife just a few days ago asked me if I was familiar with the concept of “Raunächte”. It refers to the mystical time period of the 12 nights between Christmas Eve and Epiphany (Dec. 24 - Jan. 6), which is rooted in Germanic and Celtic tradition and describes the phase “between the years” - representing the 12 months of the past year and a time for reflection, cleansing, and manifesting intentions, involving rituals like smudging with herbs, journaling dreams, and decluttering to release the old year and welcome the new with clear energy and focus.
I wanted to burn sage immediately. If you haven’t started with your reflections yet, you still have a few days before the three Kings show up at your door.
To help you with your own reflections and the decluttering of your mind, here are my top 10 headlines across tech, entertainment, and gaming of 2025. These are in no particular order, but they all have one thing in common: they epitomize fundamental shifts that will reverberate far into the new year and beyond.
#1 Electronic Arts Taken Private in Largest Gaming LBO in History
EA was the crown jewel of North America’s gaming industry. In a move that sent shockwaves through Wall Street, a consortium of private equity buyers took the iconic game developer and publisher of legendary franchises like Madden, FIFA, NHL, College Football, Plants versus Zombies, and Skate private for a total of $55 billion -the largest leveraged buyout in gaming history.
What’s most important about this deal is who’s behind the $55 billion. Saudi Arabia’s Public Investment Fund (PIF) increased its stake in EA via this deal to 90%, giving the Kingdom near-total control over one of the West’s most valuable gaming companies. This follows PIF’s $38 billion investment in its gaming division Savvy Games Group in 2022. When it comes to gaming, investing in this space, and making it an integral part of the economic and cultural fabric of the Kingdom, the Saudis mean business.
#2 Roblox Breaks Every Conceivable User Record
Gaming platform Roblox will look back on 2025 and feel pretty good about itself. Roblox shattered not one, not two, but three records that demonstrate just how dominant user-generated content platforms have become in the entertainment landscape.
Over the summer, the game Grow a Garden broke the Guinness World Records achievement for most concurrently played video game, with 21.6 million users playing simultaneously. Then, in September, Steal a Brainrot beat that record, reaching over 25 million concurrent users. But the most meaningful record was broken on August 23 when 47.3 million users were on the platform and playing simultaneously - the most ever on any gaming platform, surpassing even Steam’s previous peak.
Roblox now counts 151 million daily active users (and growing), with the platform’s virtual economy generating $3.2 billion in revenue over the past year. For context, that’s more than the GDP of some countries. The implications for entertainment IP holders are clear: if you’re not thinking about how your franchises live in UGC platforms, you’re already behind.
#3 Paramount and Skydance Finally Merge
More than a year after the deal was first announced, Skydance Media finally acquired Paramount Global for $8 billion to merge the two companies and form the new Paramount, a Skydance Corporation. The finalized transaction set the stage for a flurry of licensing deals (including a major UFC partnership) in an attempt to create the next-gen entertainment powerhouse that brings together content creation and gaming distribution backed by state-of-the-art tech infrastructure from Oracle.
David Ellison, with the financial backing of his father Larry Ellison (whose net worth exceeds $200 billion), restructured the organization immediately post-merger. Most notably, Paramount Games was elevated from the consumer goods division to its own content pillar, sitting alongside movies and streaming. This wasn’t just an org chart shuffle. It was a statement about where entertainment is headed. Then the Ellisons went even bigger...
#4 Paramount-Skydance Bids for Warner Bros. Discovery, Triggering Epic Bidding War
Only to see streaming giant Netflix win the race for Hollywood’s crown jewels across studios and streaming (HBO!). Almost everyone expected Paramount-Skydance to walk away with WBD, but Netflix and Comcast came to bat and really took a swing here with Netflix ultimately hitting a home run and seeing its near $83 billion bid accepted.
This acquisition would give Netflix instant ownership of HBO, Warner Bros. Pictures, DC Studios, Warner Bros. Games, and the most prestigious content library in Hollywood history. For Netflix co-CEO Ted Sarandos, this represents the culmination of a strategy that began when Reed Hastings identified Fortnite as Netflix’s biggest competitor back in 2019. This saga is far from over and the Ellisons will pull every string they can to hijack this deal, but for now Netflix is preparing to bring one of the most attractive content libraries to its service.
#5 Epic Games Brings The Simpsons to Fortnite in Masterclass of Transmedia Storytelling
Fortnite creator Epic Games brought the iconic show The Simpsons to its video gaming universe - and people LOVED it. What was even more profound than the extremely authentic representation of the city of Springfield in all its intricate details was the strategic execution of this collaboration between Epic Games and Simpsons’ owner Disney across multiple platforms and content formats.
People weren’t simply able to play a Simpsons game in Fortnite. They could tune in on the streaming service Disney+ to watch short-form, curated mini-episodes of The Simpsons that actually took place in Fortnite. Homer appeared in-game while simultaneously his Fortnite adventures aired on Disney+. The synergy was unprecedented.
The way the two companies strategically orchestrated this launch, with coordinated drops, cross-platform storytelling, and a 30-day content roadmap, will serve as a blueprint for many more transmedia initiatives in the coming years. Disney CEO Bob Iger called it “the model for how our IP will live in gaming going forward.”
#6 Unity and Epic Games Become Friends (Wait, What?)
Arch rivals turned partners in the year’s most shocking announcement. Many people who were in the audience in Barcelona for game engine maker Unity’s flagship conference Unite couldn’t believe it when Epic Games, maker of rival game engine Unreal, walked on stage to announce a newly established partnership together with Unity’s CEO Matthew Bromberg.
This unprecedented partnership will see Epic Games open up its Fortnite universe and allow game developers and creators to bring their games made in Unity to the Fortnite universe. Previously, Fortnite’s UEFN (Unreal Editor for Fortnite) only supported Unreal Engine, limiting which creators could build experiences for the platform.
It’s a move that strengthens both companies and sets Epic Games up to truly position Fortnite as a platform with competitive UGC elements that can rival Roblox. With over 500,000 developers using Unity globally, this partnership instantly expands Fortnite’s potential creator base by millions.
#7 GTA VI Delayed (Again), But the Wait Might Be Worth It
Everyone was getting ready for November when Rockstar Games, developer of the iconic Grand Theft Auto franchise, announced that it would delay the launch of the newest instalment GTA VI to November 2026. It marks the second delay for the most anticipated video game in history.
It’s a game that is expected to generate billions of dollars in revenue for parent company Take-Two Interactive. Analysts project $1 billion in first-week sales alone. More importantly, it is rumored to include a full-fledged creator economy and UGC features, which would pit GTA directly against Fortnite and Roblox in the battle for the metaverse. Industry insiders suggest the delay is specifically to perfect these creator tools, which could transform GTA from a game into a platform. We’ll find out this year (maybe).
#8 Mobile Gaming M&A Heats Up as Industry Consolidates
Mobile games saw a flurry of big deals, with some very popular and successful franchises changing hands in what became the most active year for mobile gaming M&A since 2021. The deals signal a broader trend: mobile gaming is maturing, and scale matters more than ever.
Aristocrat sold Plarium (Raid: Shadow Legends) to MTG for $620 million (and another $200 million based on performance). In order to focus on its AI efforts in advertising, adtech giant AppLovin sold its entire gaming portfolio to Tripledot Studios for $800 million. And Niantic decided it had learned enough for its spatial computing software from the geolocation data generated by its juggernaut Pokémon Go that it was time to cash in and focus, selling Pokémon Go to Saudi-backed Scopely for a rumored $3.5 billion.
The common thread? Companies are either doubling down on mobile or exiting entirely. There’s no middle ground anymore.
#9 Netflix and Spotify Join Forces to Fight YouTube
2025 brought us another unlikely partnership between two competitors. Streaming behemoths Netflix and Spotify teamed up to bring select Spotify video podcasts to Netflix’s platform.
This move is directed at fending off YouTube by bringing Netflix subscribers more fresh content that doesn’t cost nearly the same as the next episode of Stranger Things to produce (the average podcast costs 95% less per hour than scripted content). This is Netflix’s way of dipping its toes into the waters of creator content—a strategy they’ll have to expand on the more the YouTube content model continues to dominate engagement metrics.
YouTube currently commands over 1 billion hours of watch time per day on TV screens alone. Netflix is playing catch-up, but with over 300 million subscribers and Spotify’s over 700 million monthly active users, this partnership has real teeth.
#10 A Minecraft Movie Becomes Box Office Phenomenon
$958 million. That’s how much video game adaptation A Minecraft Movie made at the box office, despite many critics initially doubting whether the blocky aesthetic would translate to cinema.
Not only was it one of the highest-grossing movies of the year, it also became the second highest-grossing video game adaptation of all time, only behind The Super Mario Bros. Movie ($1.36 billion). The film’s success proves what many in the industry have known for years: gaming IP, when handled with care and authenticity, can rival traditional Hollywood franchises at the box office.
This success will only further accelerate the flywheel between gaming and entertainment, with studio executives increasingly looking into platforms like Roblox and Fortnite to identify high-potential gaming franchises that are ripe for the big screen. Warner Bros. Discovery has already announced it’s greenlighting a Roblox movie for 2027.
The Thread That Connects Everything
Looking across these 10 headlines, a clear pattern emerges. The walls between gaming, streaming, social media, and traditional entertainment aren’t just blurring. They’re collapsing entirely. The companies that recognize this convergence and restructure accordingly (Paramount-Skydance) are positioning themselves to win. Those that don’t risk becoming irrelevant.
Saudi Arabia isn’t investing $90+ billion in gaming because they like video games. They’re investing because they recognize that gaming is becoming the dominant entertainment medium of the 21st century. Netflix isn’t bidding $83 billion for Warner Bros. Discovery just for HBO. They also want Warner Bros. Games. Epic and Unity aren’t partnering out of goodwill. They’re acknowledging that the future of gaming is platforms, not just games.
The entertainment industry of 2026 will look fundamentally different than the one we knew in 2024. These 10 headlines aren’t just reviewing what happened in 2025. They’re previewing what’s coming next.
Stay tuned for our predictions for 2026. We’ll be publishing those in the first week of January. Until then, enjoy your Raunächte, burn some sage, and get ready for a year that will make 2025 look tame by comparison.
Have thoughts on what I missed or what should have made the list? Drop a comment below.


